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Old 11-20-2008, 02:39 PM   #25
Icelander
 
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Join Date: Mar 2006
Location: Iceland*
Default Re: Low-Tech Missile Weapon Range and Accuracy

Quote:
Originally Posted by jacobmuller
Training, assuming you start with Joe Average, to be able to use a Longbow at a skill of 10 will take 5,200 hours. I believe Sundays were the traditional day for such training, in Wales of course. That's 6-12 years of training to get ST+1 and DX/A [2] 10. And then he'll do 1d+1 with Acc3 out to 165yds.

Muskets and Crossbows are DX/E. Grab your conscript and give him 4 weeks training and he'll have DX/E [1] 10. Assuming you give him a goats foot with his outsize crossbow, he'll manage 1d+4 with Acc4 out to 280 yds. With a musket it's 4d with Acc 2 out to 100 yds but he gets almost double the 1/2D range and that's twice the damage at treble the effective Longbow range. At TL4, you'll be using flintlocks; quicker reload and 2.5x1/2D range.

Versus armour? GURPS TL3 plate is DR7; with a Longbow, you'll need extra muscles and real good luck on your die rolls to do anything or am I reading the stats wrong? Crossbows penetrate plate with comparative ease, and muskets can ignore it. The only place where Longbows win is reload rate:(

So, Longbow man, 6-12 years training, for a weapon of no use against heavy armour v's crossbow/musket, 4 weeks training, for battlefield clearance...
Ability increases don't use the 1 CP = 200 hours mechanism.

Rasing ST doesn't take anywhere near 6-12 years. Just look at a lot of athletes throughout history who've gone up weight classes or improved their performance.
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