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Old 11-20-2008, 11:59 AM   #4
Icelander
 
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Join Date: Mar 2006
Location: Iceland*
Default Re: Low-Tech Missile Weapon Range and Accuracy

Quote:
Originally Posted by DouglasCole
And then be prepared to restat punching/kicking (base sw/thr) damage, or else you can do that more effectively than you can strike enweaponed.
If we assume that we're not looking to change the basic assumptions of GURPS, but just reduce ranged weapon stats down to more managable levels. Damage will still be based on the ST table, at least for me, and I'm just looking for stats that fit at typical human ST rates.

Reducing sling damage in exchange for making them pi++ is one thing that could be done. Your example fits a typical soldier using thr damage for his sling. The advantage of a sling over just throwing rocks would lie in the damage type, not damage dice. But that ignores the fact that slings probably have advantages over thrown rocks when it comes to penetrating armour as well.
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