Player characters begin with Knowledge Points equal to their IQ and gain one whenever they raise their IQ. These may be spent on Spells and Talents in the usual “TFT” way, but they may also be spent on increasing any Fate Skill modifier by +1 up to your IQ-8. The Fate Skills are rolled for in the usual “Fate” way, and start at -1 (this means it takes 1 point to get to +0!). You should probably revise the Skills list that you will be using for your game (in order to remove such skills as Fight, Shoot, and Physique). The Skills list that I’ll be using in my games is as follows:
- Burglary
- Crafts
- Deceive
- Empathy
- Provoke
- Will
- Rapport
- Drive
- Investigate
- Lore
- Notice
- Stealth
Talents are to be invoked as Fate Aspects, in lieu of your Main Concept (you may still have a Trouble and may still do the Phase Trio if you desire). A Talent's normal text is only to be used if it pertains to combat or resources. Otherwise, ignore them, and use Fate instead. These specifications detail the only point of contact between Fate and TFT. Outside of these rulings, Fate and TFT don't step on each other's toes. They are to be played as normal, albeit simultaneously.