Quote:
Originally Posted by Ransom
That seems reasonable to me - it wouldn't make sense to change the overall CP cost of the ally as the overall value to the party should be pretty much the same, the only difference between this and one player buying the ally is that in the event of inter-party conflict it is uncertain who the druid will side with.
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That's what disads are for ;). I figure the one who is the most nature-loving at the time of conflict.
Quote:
Originally Posted by Ghostdancer
If there is a single activation roll then you divide (and round up) the cost of the ally among the total number of people he's an ally to. If every person can make a separate activation roll to bring him in then you pay the cost normally.
I just did this with my newly started team for my supers campaign. The PCs wanted a fairly large team (6 people plus themselves) and I treated it the first way. Works good so far.
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How would that work for constantly available then?