Quote:
Originally Posted by A Ladder
My players typically hire a healer when adventuring (as they typically don't play Clerics). This campaign they have really enjoyed their pseudo-Druid hireling and wanted to purchase him as an Ally, but as a group.
Is there a rule of thumb for the entire party paying character points to get one joint ally?
I effectively just figured out the point cost as per an ally and then divided the CP cost among the players. Is that the best way to go about it?
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If there is a single activation roll then you divide (and round up) the cost of the ally among the total number of people he's an ally to. If every person can make a separate activation roll to bring him in then you pay the cost normally.
I just did this with my newly started team for my supers campaign. The PCs wanted a fairly large team (6 people plus themselves) and I treated it the first way. Works good so far.