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Old 03-04-2016, 04:36 PM   #10
mlangsdorf
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: 6 Million Dollar Men

Quote:
Originally Posted by christ0pher View Post
I thought it made sense to build the normal soldier first then drop that bionics package on them. The soldiers mostly had fit or very fit on their regular character sheet and I did think it fit on the bionics package, maybe I was wrong about that.
That's fair enough, but if I'm building nano-bio-cybernetic super soldiers, one of the first things I'm adding is increased cardio-vascular endurance. Which is Fit.

The second thing I'm adding is Super Jump, because having a 10' vertical jump is just awesome. Though, again, you may have gotten that for free with ST 50.

Quote:
Originally Posted by christ0pher View Post
What would you suggest, +5 instead of a +10? Or lower?
I'd probably go with HT +5, Fit, and Immunity to Metabolic Hazards +3. It'd net out to similar levels of "I'm immune to your pepper spray and other nonsense" but make them slightly easier to knock out. With ST 50 and that HT package, there's a reasonable chance they'll fall unconscious a couple of seconds after taking a LAW rocket to the torso. They still won't die, but they'll at least fall over.
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