Quote:
Originally Posted by Kromm
If you stand there and carefully hold the flame on target for a full second instead of dodging enemy attacks, you'll almost certainly do more damage with a flamethrower. It really makes no less sense than AOA (Determined) giving +1 to hit and thus letting you put more pellets or bullets on target.
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I like your logic, but then AoA (Determined) should
also influence damage, because it (by being more accurate, resulting in a bigger Margin of Success etc.) should logically improve on-target time/dosage.
Yeah, I know it's an abstraction.
Still, this inspired a new Manoeuvre variant: All-Out Attack (Jet-on-Target), which provides +2 to hit and +1 to damage (or +1/
two dice if better).