Quote:
Originally Posted by sir_pudding
I wouldn't allow it as SG because it isn't gear. It is a service contract. I definitely would allow multiple instances of Signature Gear, (but I'm thinking of adopting the Signature Gear is a perk per item rule anyway).
Life insurance, mortuary services and the like aren't adventuring expenses and are part of CoL.
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Hm... I've just started reading through PowerUps6, Quirks, and one suggested example of a quirk's effect is "lost ... cash equal to about 10% of the character's income, as a lump sum monthly". Cryo life insurance costs around as much as cable TV; would treating it as such a quirk be a viable replacement for either of the 5-pointer approaches mentioned so far?