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Old 05-05-2017, 12:52 PM   #2
vitruvian
 
Join Date: Aug 2004
Default Re: Vodoo in a modern setting

Quote:
Originally Posted by Highland_Piper View Post
So I was asked by my gaming group to run a game for the weekend as the normal GM was busy with other things. These are not GURPS players although one has played with the great Phil Masters before.

I ran Monster Hunters as it fit everyone's shared interest and as I only had half a week to plan I used Pyramid #3/31: Monster Hunters adventure "Last Stand on Mason Drive" with a few alterations.

So with 8 pregenerated characters I ran the game and it ended seconds before the big fight. Only one character was a full 400 points the rest were sidekicks.

Well they seemed to enjoy it enough to want me to run it now but I need to find a system for Vodoo and the 3e book won't fit my setting from what I've read of it. One of the sidekicks is going to take up Vodoo as he is playing a research student that is studying Vodoo and Urban History at the local University. Any suggestions? I'm starting to research the religion right now but any helpful nudges in the right direction would be great. Obviously I'll be needing my copy of GURPS Thaumatology.
You might not want to use *everything* from the 3e Voodoo book... for one thing, if you started off in Monster Hunters you probably want to continue using the Ritual Path Magic (RPM) from those templates rather than switching to the Path/Book Magic presented in Voodoo. However, there are lots of bits and pieces you could use, and the background presented is definitely still good and well-researched.

1) The overall background, descriptions of the loa/orishas and antagonist creatures is all still good, may just require some adaptation and updates.

2) While you won't want to switch to Path/Book Magic, the rituals presented could be inspirational for RPM rituals that might be likely to be cast by practitioners of Voudoun/Santeria, etc.

3) The principle of being a cheval, i.e., allowing yourself to be possessed by the loa, in order to acquire extra abilities, still works and has been used in a number of 4e sources such as Madness Dossier to good effect.
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