Quote:
Originally Posted by RogerBW
I didn't have any plans to run a school-based campaign, but now I'm thinking about it. That doesn't say much in itself: every book I read causes me to think about running new campaigns. But I think there's potential here: consider a school staffed by retired adventurers (the PCs), who want to help the new generation avoid the mistakes they made, while also keeping them safe from outside threats… or a space-naval academy prequel to the actual game of space-naval operations, as a sort of extended character generation session.
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The former is exactly the premise of PS 238, which is worth a look if you have any interest in the supers genre.