Quote:
Originally Posted by vicky_molokh
Every time someone asks why GURPS does not make speedsters harder to hit, we have to point out how AoA+AoD allows people to capitalize on defensive benefits of ATR, and you just go out and remove that tactic . . .
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It is not a very good answer anyway. Not only can waiting negate such a defense, it means that even higher levels of ATR don't further improve defenses. Also someone moving faster should be harder to successfully hit, even if he doesn't change the way he fights to take better advantage of that extra speed.
A better answer would be that a speedster should also buy better defenses to represent the fact that he is hard to hit.