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Old 09-10-2017, 05:53 PM   #12
Leynok
 
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Join Date: Nov 2012
Location: Australia WA
Default Re: Altered time rate /Great Haste question.

Quote:
Originally Posted by Kelly Pedersen View Post
Kromm has clarified that ATR does effectively give you two turns in a row, so the All-Out Attack followed by All-Out Defense (or any other maneuver that gives you a defense) actually is valid.
Ah okay, that's nice to know.

Quote:
Originally Posted by Boomerang View Post
ATR should be awesome, its worth 100 points!

I would not allow the wait manoeuvre tactic to work unless some special circumstances were involved. For example they had seen the ATR fighter use that method of fighting in a previous combat and made a successful tactics roll and had combat reflexes. Or if they had not met before, the character doing the wait manoeuvre had ETS. No way I would allow standard mooks to use a tactic like that.
I agree here, the character who uses this should be familiar with ATR fighters; or maybe I would let them take a turn to do a Per based Tactics roll to come up with the idea during the battle.
The meta of it is much more obvious to us the players than it would be to someone fighting them, with only seconds to come up with anything on the spot under pressure.
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