Re: Refactoring magic item costs
The problem with using the RAW for magic items is that, if you take the rules entirely at face value, in a TFT world Wizards are relatively common and magic items relatively cheap and therefore all reasonably successful characters will have several magic items each.
As someone has already pointed out, a stoneflesh ring only costs a few thousand coins but massively increases a character's power, so everyone will have one of those. And they'll have other cheap and no ST requirement items too like Mage Sight, Detect Enemies, etc.
Now, if that's the sort of FRP game you want then fine, but at least be aware of the logical consequences of using the rules exactly as they stand.
That's not the sort of game I want to play, so there'll be no "Olde Magicke, Shoppe" in my towns.
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