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Old 04-07-2023, 08:33 AM   #4
malloyd
 
Join Date: Jun 2006
Default Re: [Basic] Advantage of the Week: See Invisible

I'm not too fond of the way the ability has been stretched either, but understand the temptation. Most GURPS visual sense advantages are more specific, Scanning Sense is active, and the generic sense advantage, Detect, doesn't work anything like vision at all, so if you are trying to build an ability to just [see] things it is perhaps the most logical choice, it's just stuck with an unfortunate name and cost.

A Visual Sense advantage, with See Invisible as an example alongside Infravision and the like, grouping this stuff and not actually specifying the cost structure very closely, same way Scanning Sense groups some rather different abilities, would've been better.
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