Quote:
Originally Posted by Kromm
I'm getting good results with that rule in my campaign, too. The PC of a player who earns 100 points that she spends only on sure successes and critical successes ends up coming across as just as powerful in play as a PC who went for 100 points in permanent improvements. In a lot of ways, she comes across as more powerful, since her great victories always come at dramatically crucial moments (i.e., when she wants and/or really needs them), while the hero with the higher permanent point total might be more consistently impressive at the little things yet fall victim to a natural 18 on the "save the universe" roll and end his career in ignominy. Burning a few points to make that Resurrection spell a critical success that costs 0 FP and bring back a dead comrade sure seems more powerful than having three extra spells that you can't afford the FP to cast . . . and if it's the Grand Duke that you raise, you might get more points back in free Status and Wealth than you spent on the success roll!
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In the burning a mount thread it would seem that the PC who tires to get the free Resurrection by the critical success simply dies with out bringing anyone back to life.