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Old 03-09-2019, 07:04 PM   #181
Icelander
 
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Join Date: Mar 2006
Location: Iceland*
Default Re: Lovecraftian Dreamland Creatures and Immunity to Metabolic Hazards

Quote:
Originally Posted by johndallman View Post
That is a better idea provided the Kadavergehorsam don't need to breathe.

Flamethrowers will use up the oxygen in a tunnel pretty fast, and providing breathing apparatus for living troops has the problem that compressed gasses cool as they expand. Cylinders that were at -80°C will release air that's even colder. That will freeze the troops' lungs, with fatal results.
Nazi thaumatology sneers at breathing!

Well, at least the Kadavergehorsamer don't really need it, though powerful runecasters might also be able to allow living men to survive for some time without air. But living men, even ardent Nazis and/or dutiful elite soldiers, would just as soon let the terrifying stormtroopers on their side handle the deeper tunnels and just go on the occasional patrol to check that the traps, alarms, mines and SS-Kampfgruppe Totenkopf guard posts are all in their right places.

The living would rather stay in heated stone quarters with good insulation than in tunnels of shifting ice that are cold enough to kill even people in heavy cold-weather gear in a matter of hours. Besides, the Kadavergehorsamer, with their heat vision, hive mentality and ability to sense the living, are far better guards in these lightless depths than any human could be. The stormtroopers just need the right weapons to handle ghouls by the hundreds, if the critters try a mad rush. Hence, the occasional patrols of Waffen-SS Gebirgsjäger and Pionere to enure that there are mines in the right places, traps and kill zones.

You know, the kind of things that make players sad if PCs blunder into them.
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Last edited by Icelander; 03-10-2019 at 01:37 PM.
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