Quote:
Originally Posted by sir_pudding
Putting Selective on Area Effect Healing is good idea anyway.
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True. Also, while I haven't thought on this extensively, I'd
probably be inclined to say that, if you have Selective and Area Effect on something like Healing, you can choose, when you build the power, if you want to pay any FP cost on a per-person rather than per-area basis. So, for example, with Healing, you could choose to affect 5 people, healing them for 2 HP each, and pay only 5 HP. The Area Effect would then define just how widely-spread the targets could be. I think this is reasonably balanced - it trades off the ability to heal a
very large number of people for a flat FP cost, in exchange for allowing you to only spend as much as you need, basically, when there's a smaller number of people to heal.