View Single Post
Old 08-11-2015, 10:19 PM   #11
ajardoor
 
Join Date: Jun 2010
Default Re: [RPM] Magical Styles Thread

Great Chaos Pyromancy
10 points.

This magical style of mass destruction and decisive rage is said to originate from the greatest primordial fire elementals, handed down to the first magicians in antediluvian times.
The scope of the style covers rituals that call down the element of flames and direct them - but not rituals for extinguishing them, sensing them or changing them into other forces. It can, however, protect the caster - and ONLY the caster - from heat and flame, while leaving the rest of the world to burn.

Required Skills: Thaumatology; Innate Attack (Projectile) or Explosives/TL (any specialty); Alchemy or Innate Attack (any specialty).
Required Path Skills: Path of Energy; Path of Magic or Path of Body.
Required Ritual Masteries: Create Fire; Fireball or Rain of Fire; "Sweat Skin" (Fireproof Self); one of Destruction, Brew Alchemical Firebomb, Explosive Runes Charm or Spontaneous Combustion.
Perks: Adjustable Spell; Area Spell Mastery; Life-Force Burn; Limited Energy Reserve; Mana Compensation (style, Path of Energy or Higher Purpose (Pyromancy)); Mighty Spell; Power Casting; Psychic Guidance; Quick and Focused; Reduced Footprint (Path of Energy); Secret Spell (any style ritual); Shortcut to Power (any style ritual); Wilful Casting; Frightening Side Effects; Kindle.


OPTIONAL TRAITS
Advantages:
Higher Purpose (Pyromancy); Tempered by Fire; Conduit.
Disadvantages: Pyromania; Impulsiveness; Bloodlust; Bad Temper; Social Stigma (Criminal Record).
Skills: Intimidation; Hazardous Materials (Magical); Electrician.
__________________
My blog: http://tabletoprpg333.home.blog
ajardoor is offline   Reply With Quote