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Old 01-29-2010, 12:11 PM   #43
Rhymes With Orange
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Join Date: May 2009
Default Re: Ogre Minis Revision Issue: Mark VII

Quote:
Originally Posted by DSumner View Post
96 Tread Units: Movement starts at 4"
000000 000000
000000 000000 (Movement drops to 3")
000000 000000
000000 000000 (movement drops to 2")
000000 000000
000000 000000 (movement drops to 1")
000000 000000
000000 000000 (movement drops to 0")
This just doesn't work on the board game. I can't go 1.5 hex or .5 hex per turn. If you were to lump the 96 units into two equal amounts, 48 units per movement point, it becomes a massive task to take it down in speed the first point.
My point is it becomes more like the slow but unstoppable force that it should be with two lump sums.
Also with so few movement to begin with will beg the question... why doesn't it have cruise missiles of some sort?
I could see fitting 2 racks and 4 missiles in it.
For the sake of the argument, they have fit 'the bomb' on a rifle even. The M-65 Davey Crockett has even been mentioned around here. With the package so small its just a matter of the delivery device (the missile part), and as long as the missile is going to stay within 25-50 hex, it doesn't have to be that... BIG. The Chinese C-602 (debut 2006) anti-ship/land attack cruise missile isn't all that large and it has ranges of something around 100+/- miles.

*a link for reference of anti-ship cruise missiles*

Last edited by Rhymes With Orange; 01-29-2010 at 12:24 PM.
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