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Old 05-14-2019, 08:52 AM   #1
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Naturalist vs Alertness for search rolls

Does Alertness give a 3/IQ roll to spot slimes or not?

ITL 69 "For instance, a Naturalist gets a 3-die roll to see a slime or similar creature before it attacks. Other characters get a saving roll when the attack takes place, but no chance to see it beforehand; they just don’t have the knowledge."

ITL 99 "A Naturalist may see a slime first, and anyone gets a saving roll of 3 dice against DX to dodge it as it falls."

ITL 121 "Normally, the only characters who have a chance to detect an ambush before it occurs are Naturalists (3 dice against IQ for any animal or plant ambush), and characters with the talent for Alertness (3 dice against IQ for any ambush at all). A Naturalist with Alertness rolls 2 dice against IQ for animal/plant attacks."

Also, how long does it take to do a search roll?

ITL 69 "A party suspecting a door or trap in one particular hex may look a second time. The extra search takes one minute (12 turns)."

ITL 70 "Walking: 1 [megahex] map hex per turn. At this speed, the party can map, and has a normal chance of spotting traps, etc"

ITL 70 "Make one search for a trap, hidden door, etc. – 6 turns."
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