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Old 01-25-2005, 10:40 PM   #4
DaltonS
 
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Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
Default Re: G4e Tech Levels for Merlin, Homeline

Quote:
Originally Posted by maximara
My advice is forget about the year and assume TL(6+x) where x represents the changes in the 'normal' TL path due to magic.
Quote:
Originally Posted by prosfilaes
There's no way it's TL6 in GURPS 4th ed. They detonated the nuke; that puts them into the nuclear age, TL7. The nuclear aspects of the nuclear age (nuclear powered subs?) may be stunted, but it's unlikely that magic derailed the first computers or other early TL7 inventions; magic was still very primitive at the time.
I think what maximara is trying to say is that TL(6+1) is the manatech age (1945+) with TL(6+2) being the manatronic age (1978+) "when Sephiroth [Industries] developed the Conduct Power, Steal Power and Draw Power spells." [p.T117]. This an important breakpoint, since where before magic was either used to enhance technology or replace it, now technology could be used to enhance and support magic.

Code:
              @==================================================@
              | Dalton S. Spence, B.Sc. <dalton.spence@hwcn.org> |
              |      Family Motto: Virtute Acquiritur Honos      |
              |Clarkes Law, Merlin style: Any magic, sufficiently|
              | analyzed, is indistinguishable from technology.  |
              |   The putrid (censored) massages the cast iron   |
              |                 piranha. FNORD!                  |
              @==================================================@
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