Quote:
Originally Posted by Rev_Pee_Kitty
Wait a sec . . . I think I just thought of an evil combo. :)
Luck (Game Time, +0%; Selectivity, +10%) [17]
I can use my luck once per real hour or once per game day, as I wish. So once I use my luck, it's unavailable until an hour passes or a day passes in game, whichever happens first. That's quite useful.
Abusive?
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Actually, I wouldn't think so. You
are paying for that option, and I doubt it would actually come into play very often. I have yet to see a time when a GM passes an entire day in less than an hour of game play. The exception would be in situations like "One week passes by...", and in those cases, yes, you paid for the selectivity, so I don't think it's abusive at all.