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Old 10-11-2018, 10:56 AM   #31
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Re: How do you all handle mounted combat?

Quote:
Originally Posted by Skarg View Post
The main issue I do have with TFT mounted combat has to do with initiative and high MA... there are some tactics that feel gamey and not very realistic if there is a lot of space and time and only one side is mounted.
It looks like no one talked to this aspect that Skarg points out. I have seen this too. A single mounted fighter with enough room (Wizard map often used in outdoor encounters), just zips around (horse MA 24 and Fighter may attack with horse running full speed) and picks off foes. Specially when he wins the initiative and lets the foes move first. It is like Nightcrawler teleporting all over and those on foot are at his whim.

Even mounted vs mounted can get a little weird if one mount is a bit faster.

A mounted warrior should have an advantage, but it should not feel teleporty. A horse moving full speed should have a hard time making tight turns.

How about this: if a creature with MA of 16+ moves over half MA, it may only move to hexes that are one of the three front hexes. This would be true for every hex moved.

-Alan
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