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Old 09-21-2017, 10:36 AM   #4
mlangsdorf
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: 3e stat conflicts with 4e?

Quote:
Originally Posted by weby View Post
Some of them:
Hitpoints-very different for larger objects. (Both systems are basically broken for large objects but in opposite ways, in 3e big things are too hard to break, in 4e far too easy)
I've been using 2/3*square(cube root(weigh in lbs)) for some homebrew vehicles design based on 3e Vehicles, and it gives numbers that are in the right ballpark. A 2000 ton 74-gun ship of the line firing 33 gun broadsides (with about 6dx8 pi++ per gun for 24-32 lbers) and hitting with about 9 guns per salvo takes 18 salvos to ablate 11,400 HP with my system (versus 55 salvos to ablate 35,000 HP with 3e and 2 salvos to ablate 1086 HP with 4e). You could mess with the exact scaling factor but weight in lbs raised to 2/3 gives numbers in the right order of magnitude I think.
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