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Old 09-07-2010, 02:42 PM   #23
Langy
 
Join Date: May 2008
Location: CA
Default Re: Blunt Trauma and Skulls

Quote:
Originally Posted by vitruvian View Post
Because it's not Flexible unless you bought it that way, with the limitation. Worn armor is a different deal.
Yeah, but worn armor isn't flexible at all unless it's specified as being flexible.

One of the problems is that non-flexible armor doesn't protect completely against blunt trauma in real life, so it shouldn't provide complete protection in GURPS. A further problem is that innate, non-flexible DR also wouldn't provide any greater blunt-trauma protection against falls than non-innate non-flexible DR in real life. That's because the 'blunt trauma' damage from a fall is caused by your squishy insides being all jostled around, and a hard plate of armor would not protect against that at all, since it'd be the same as just falling flat on hard pavement.
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