11-08-2011, 11:42 AM
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#861
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Join Date: Sep 2006
Location: Luxembourg
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Re: 50-point Abilities
Quote:
Originally Posted by Homunculus
Kamui- Affliction 2 (+145%; Advantage: [Warp(100pts) Range Limit(10yards) -50%, Only on Objects -20%] +30%,Costs Fatigue 2 -10%, Cosmic:No die roll +100% Blinking +25%), 49pts
Based off of an Ability from Naruto, when used this attack teleports objects. However, it is meant mostly as a defensive ability (Hence the Blinking). In game terms, rather than the character teleporting, the character teleports the attack. So, once per turn, if Johnny McAwesome was shot by a bullet, the bullet would be warped to the side so it missed. Important to note, is that it can also be used consciously to move objects.
Note: Still in debate is the weight limit on the object teleported, since normally warp would affect the user no matter their weight, and the affliction grants that ability to the object. So in theory, there is no limit(except it must be an object).
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warp would be a +300% modifier, not a +30%
celjabba
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