Re: Munchkin Quest - starting at different levels
At Spiel the demo players decided to start at level 5 and reduce the number of movement points to two (from three).
At level 5 your d10 powers are more likely to come into play, and you will be more able to win combats.
Reducing the number of move to two means that player turns are shorter. Thus players don't have to wait so long for their turn to come up.
Yesterday I played a game with this setup and we ended the game with a joined win in 2 hours.
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JHG Hendriks
One Of Our European MIBs ©
f(x) = exp(-sqrt(1+x^2))
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