Re: Conditional Injury (Pyramid #120) thoughts
Another possibility is to ditch the damage roll entirely, including any sort of “now roll dice to adjust the effective Wound Potential of an attack”, and instead base that adjustment on the margin of success: say, succeed by zero or one, reduce effective Wound Potential by 3; succeed by two, reduce it by 2; succeed by three, reduce it by 1; succeed by four or more, don't reduce it.
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