Re: Vote up an Urban Fantasy Setting
Time period RANK 1-5
1980s +1 (would be 0 if I could).
1990s +5
2000s +4
This decade/present day +2
Near future +3
History: RANK 1-4
Hidden weirdness: +2 (0 if allowed).
Lost time: +1 (or 0 if allowed).
Small differences alternate: +3.
Reality quake: +4
Distribution of weirdness RANK 1-3
Tight, +1 (0 if allowed).
Regional, +2 (0 if allowed).
Diffuse, +3.
Default player-character types RANK 1-4
Mostly regular (from weak to very competent) folks, +2 (+0 if allowed).
Ghost-breakers, badass detectives, occultists who have real power, etc., +1 (+0 if allowed).
Minor super heroes with mystical , magical, or gothic themes, +3 (+3½, combined with above).
monsters, +4 (+3½, combined with above)
EXPLANATION: I would like to see 'monsters' who are not monsters in the classical WoD sense. E.g. Psionicists, Witches, Werecreatures who don't mean any harm to humans, Mages, Geist-the-Sin-Eater-like revenants who just want a second chance at normal life, Rail Shamans going about their busines, Luck Traders . . . going about their business.
I'd very much like to avoid black-and-white morality, even for the seemingly black-only monster types.
Magic and weird powers, number of categories: RANK 1-3
One +1 (0)
Two +2 (0)
Three or more +3
Categories of magic/weird powers RANK 1-6
standard system, limited grimoire and secret +1
psi as magic +2
supernatural advantages and powers as magic +5
book/path of some kind +6
esoteric skills like alchemy and herbalism +4
fringe tech/weird science +3
Number of monster categories, rank 1-6:
One +1 (0)
Two +2 (0)
Three +3 (0)
Four +4
Five +5
Six or more +6
Monster types, RANK 110,
Shapeshifters, +6
Ghosts/Spirits, +4
Vampires, +2 (0)
Fairies, +8
Witches, warlocks, evil magicians, +7
Zombies, +1 (0)
Demons and devils, +5
Cryptids, +3 (0)
Golems/constructs, +9
Other types, +10
The more other types, the merrier. Preferably make most of them Other Types (mostly because 'shapeshifters' and 'witches' are so broad as to be almost unavoidable).
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