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Old 01-01-2012, 02:12 AM   #8
combatmedic
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Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
Default Re: New Year/New Setting: GURPS world design 'game'

Quote:
Originally Posted by David Johnston2 View Post
Actually all it takes is a really dense atmosphere to transfer the heat around as far as climate, but since presumably you don't want the nightside to be dead (or illuminated by mirrors), you need fantasy to create a backside ecology. Note that this creates a world with really violent weather. We need to put up mountain chains to keep it from being scoured by high power winds, but even with them, you'll see a lot of gales and hurricanes on the seas.
I think we are leaning towards some fantastic explanation for the habitability of a large portion of the planet. The level of 'realism' is not terribly high thus far, and that's fine by me.

I really like the idea of storm-wracked seas. That makes sea travel a very dangerous proposition. It might allow for some isolated civilizations (descendants of castaways?) on larger islands.

High winds may also tend to restrict air travel and aerial warfare. I like that.

Last edited by combatmedic; 01-01-2012 at 02:24 AM.
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