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Old 01-01-2012, 02:02 AM   #7
David Johnston2
 
Join Date: Dec 2007
Default Re: New Year/New Setting: GURPS world design 'game'

Quote:
Originally Posted by combatmedic View Post
I really like that. Most of the planet is more or less open for travel or inhabitation without ultatech or magic survival gear, but we have a nod to naturalism. The daylight side is hot, and the night side is cold.

This sounds like a fantasy setting to me, but it could be a sci world with amazing climate control tech ( possibly left over from a previous civilization. The two things are pretty much the same).

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Actually all it takes is a really dense atmosphere to transfer the heat around as far as climate, but since presumably you don't want the nightside to be dead (or illuminated by mirrors), you need fantasy to create a backside ecology. Note that this creates a world with really violent weather. We need to put up mountain chains to keep it from being scoured by high power winds, but even with them, you'll see a lot of gales and hurricanes on the seas.
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