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Old 09-05-2018, 04:21 PM   #20
Prince Charon
 
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Join Date: Dec 2012
Default Re: [Psionic Powers] Low level psis: 25 points or less of Psi abilities

'Bard' may not be the most historically accurate term, but it should convey what he is to gamers reading this:

Caomh the Bard, twentieth year of the reign of High King Túathal Techtmar (97 CE)

Age: 22

Attributes

ST 10 [0]; DX 11 [20]; IQ 11 [10]; HT 12 [20]

Secondary Characteristics

HP 10; Will 11; Per 12 [5]; FP 12

Social Background

Languages: Proto-Irish (Native/None) [-3]

TL: 2

Cultural Familiarity: 1st Century Irish [0]

Subtotal: 52


Advantages

Adjustment (Nuisance Effect: Must sing and/or play the lyre, -5%) 4 [21]
Attractive [4]
Bardic Immunity [10]
Resistant to Disease +3 [3]
Voice [10]

Perks

Controllable Disadvantage (Easy to Read). [1]
Dirty Fighting. [1]
Loaded Dice. [1]

Subtotal: 51


Disadvantages

Code of Honor (Celtic) [-10]
Compulsive Carousing (6) [-10]
Enemies (Less Powerful group, Hunters, 6 or less) [-5]
Lecherousness (12) [-15]
Overconfidence (12) [-10]
Phobia (Horses) (12) [-5]
Truthfulness [-5]

Quirks

Always asks the names of people he meets. [-1]
Believes his carousing is a geas. [-1]
Imaginative. [-1]

Subtotal: -63


Feature: Musical Instrument and Singing are Complementary Skills for Adjustment. [0]


Skills

Adjustment [IQ/H] [4] 11
Area Knowledge (Ireland) [IQ/E] [1] 11
Brawling [DX/E] [1] 11
Carousing [HT/E] [2] 13
Current Affairs (Regional: Ireland)/TL2 [IQ/E] [2] 12
Fast-Talk [IQ/A] [1] 12*
Gambling [IQ/A] [2] 11
Hiking [HT/A] [1] 11
History (Irish) [IQ/H] [4] 11
Knife [DX/E] [1] 11
Literature (Oral) [IQ/H] [4] 11
Musical Composition [IQ/H] [2] 10
Musical Instrument (Lyre) [IQ/H] [8] 12
Poetry [IQ/A] [2] 11
Public Speaking [IQ/A] [4] 14*
Savior-Faire (High Society) [IQ/E] [1] 11
Sex-Appeal [HT/A] [2] 12
Singing [HT/E] [2] 15*
Staff [DX/A] [4] 12
Survival [Per/A] [1] 11

Techniques
Cursing (Adjustment) (H) Adjustment-10 [6] 6

Subtotal: 55

Total: 95


Equipment

Lyre
Knife
Staff
Sturdy bard's clothes

Notes

* Includes +2 from Voice.

The specific dates of the lives and reigns of the early Irish High Kings like Túathal are rather disputed. I'm making an educated guess based on the available options. In the context of the Matter of Ireland, Caomh was born somewhat more than a century after the famous Cattle Raid of Cooley, which may have taken place during the reign of High King Conaire Mór. I gave him a lyre because the triangular Celtic harp seems not to have been developed yet, whereas lyres have been found in the British Isles as far back as the Bronze Age (brought by Phonecian traders, perhaps).

When Caomh was a small child, the village Wise Woman prophesized that he would be killed by a horse... or possibly a man, ship, weapon, or other such thing named 'Horse'. Since then, he has taken care to stay out of kicking range, but he does worry that he may be misinterpreting it. In a GURPS Celtic Myth campaigne, he should have a gesa to this effect, and his Compulsive Carousing might be converted into one, as well. Likewise, in a campaigne where Destiny applies, he may have it... if the Wise Woman made a true prophecy, at least.

His Enemies are various men whose wives, sisters, or daughters he slept with (and a few he just gambled too well with). Not all of them want him dead, but enough do to justify the disadvantage. None of them are named Capall or Ech ('Horse'), though.

Caomh is based on the Minstrel template, GURPS Historical Folks p75 (and the 4e conversion hosted at RPK's MyGURPS.com, p31), the Storyteller template, p105 (and p45), and the Chess Master package from GURPS Psis, p25.


Thoughts?
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Warning, I have the Distractible and Imaginative quirks in real life.

"The more corrupt a government, the more it legislates."
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Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted.
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