Another Historical-with-Psi character, if just barely counting due to being from the Early Bronze Age:
Garash the Astrologer, tenth year in the reign of King Bilareth (3411 BCE)
Age: 42
Attributes
ST 9 [-10]; DX 10 [0]; IQ 12 [40]; HT 11 [10]
Secondary Characteristics
HP 9; Will 11; Per 13 [10]; FP 11
Social Background
Languages: Early Bronze Age Sumerian (Native/Accented) [-1]; Early Bronze Age Egyptian (Accented) [4]
TL: 1 (Early)
Cultural Familiarity: Early Bronze Age Sumerian [0]
Subtotal: 53
Advantages
Acute Vision 1 [2]
Coincidence (Immediate Preparation Required, 1 hour, -75%) 3 [21]
- Adjustment 1 (Alternate Ability of Coincidence) [2]
Night Vision 2 [2]
Status 3 [15]
Wealth (Comfortable) [10]
Perks
Good Neighbor. [1]
No Hangover. [1]
Subtotal: 54
Disadvantages
Code of Honor (Professional) [-5]
Curious (12) [-5]
Duty (Court Astrologer; 12 or less) [-10]
Overconfidence (12) [-5]
Sense of Duty (the King) [-2]
Workaholic [-5]
Quirks
Beer snob. [-1]
Dislikes bright light. [-1]
Likes to take a walk before bed. [-1]
Nocturnal. [-1]
Subtotal: -36
Features
Fortune Telling is a Complementary Skill of Adjustment and Coincidence. [0]
Skills
Adjustment [IQ/H] [4] 12
Astronomy/TL1 [IQ/H] [4] 12
Brawling [DX/E] [1] 10
Coincidence [IQ/H] [4] 12
Connoisseur (Beer) [IQ/A] [2] 12
Fortune Telling (Astrology) [IQ/A] [4] 13
Mathematics/TL1 [IQ/H] [4] 12
Occultism [IQ/A] [1] 11
Philosophy (Sumerian) [IQ/H] [2] 11
Politics [IQ/A] [2] 12
Religious Ritual (Sumerian) [IQ/H] [2] 11
Savior-Faire (High Society) [IQ/E] [2] 13
Staff [DX/A] [1] 9
Theology (Sumerian) [IQ/H] [4] 12
Weather Sense/TL1 [IQ/A] [4] 13
Subtotal: 41
Total: 112
Equipment
Court robes
Sandals
Staff
Notes
Garash serves as Court Astrologer for a small Sumerian city-state. Bilareth is a hypothetical king of this hypothetical city-state, not taken from any existing source. To be fair, it's so far back that cuneiform has not developed to the point where literacy above Accented is possible, so there are probably many city-states, and certainly a great many kings, that we have no records of. I am assuming that the people of Ancient Egypt trade with this area enough for knowledge of their language to be useful to him.
He has no idea that he is
making his predictions come true, rather than just interpreting the will of the gods. It would take a great deal to convince him otherwise, if anyone both knew, and cared to try. His Duty lacks the Nonhazardous limitation because making too many inaccurate predictions in a row would not be terribly good for his health.
Yes, beer-making very likely
has developed to the point that a Connoisseur skill would exist for it, not in the sense of having different brands (that concept won't exist for millenia), or even beers from different regions (it wouldn't travel well at this point), but certainly in the sense of having a wide range of local varieties.
Garash is based on the Diviner template, GURPS Historical Folks p45 (and the
4e conversion hosted at RPK's MyGURPS.com, p19), and the Astronomer template on p17 (and 7).
Thoughts?