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Old 01-07-2018, 05:45 AM   #11
vicky_molokh
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Default Re: [Basic] Disadvantage of the week: Cannot Speak

Quote:
Originally Posted by ericthered View Post
This wasn't a gurps game, but one player in a game I was playing in essentially had this on his ally. The ally was described as communicating like Tinkerbell. As it turned out, the GM was very good at this sort of communication, and the player knew it when he built the character. We had lots of fun with the GM pantomiming things.

So it can be fun if the mute character's player embraces it.
One of the NPCs aboard the ship in my current campaign is an alien cephalopod with Cannot Speak (and a low IQ compared to humanoids, and Hard of Hearing to the point of not treating human speech as a communication mode). Almost the whole last session has been spent on trying to communicate with it using ad hoc signs and symbol-drawings. If they keep this up, I think it's absolutely reasonable for them to buy a sign language of their own joint invention.
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Last edited by vicky_molokh; 01-07-2018 at 06:07 AM.
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