A Pre-historical-with-psi character, appropriate for an Ice Age campaign (if the GM allows psi):
Speaks-to-Dreams (Neanderthal, circa 45,000 BCE)
Age: 29
Attributes
ST 13 [30]; DX 11 [20]; IQ 10 [20]; HT 10 [0]
Secondary Characteristics
HP 13; Will 11 [5]; Per 11 [5]; FP 12 [6]
Social Background
Languages: Dordogne Neanderthal (Accented/None) [-4]
TL: 0 (Middle Paleolithic)
Cultural Familiarity: Late Mousterian Neanderthal
Subtotal: 75
Advantages
Charisma 1 [5]
Fearlessness 2 [4]
Fit [5]
High Pain Threshold [10]
Spirit-Talker (Medium [Dreaming, -70%; ESP, -10%; Visual, +50%]) [7]
Temperature Tolerance 1 (cold) [1]
Visions (Dream) [5]
Perks
Dowsing [1]
Forcast [1]
Good Neighbor [1]
Subtotal: 40
Disadvantages
Compulsive Generousity (12) [-5]
Hidebound [-5]
Innumerate [-5]
Intolerance [-10]
Overconfidence (12) [-5]
Sense of Duty (Clan) [-10]
Quirks
Distinctive Features (patterned facial scars and tattoos) [-1]
Hates wolves. [-1]
Neutered. [-1]
Talks in his sleep. [-1]
Subtotal: -44
Features: Taboo Trait (can only learn languages up to Accented level) [0]
Skills
Area Knowledge (Le Moustier) [IQ/E] [1] 10
Armoury/TL0 (Flint-Knapping) [IQ/A] [1] 9
Diplomacy [IQ/H] [1] 10*
Dreaming [Will/H] [2] 10
Fishing [Per/E] [1] 11
First Aid/TL0 [IQ/E] [2] 11
Knot-tying [DX/E] [1] 11
Musical Instriment (Percussion stones) [IQ/H] [2] 9
Naturalist [IQ/H] [4] 10
Pharmacy (Herbal)/TL0^ [IQ/H] [2] 9
Professional Skill (Butcher) [IQ/A] [1] 9
Public Speaking [IQ/A] [2] 11*
Religious Ritual [IQ/H] [4] 10
Running [HT/A] [1] 9
Spear [DX/A] [4] 12
Stealth [DX/A] [4] 12
Survival (Forest) [Per/A] [1] 10
Tracking [Per/A] [4] 12
Visions [IQ/H] [4] 10
Weather Sense [IQ/A] [4] 11
*Includes +1 from Charisma.
Subtotal: 44
Total: 115
Equipment
Necklace of fangs and pebbles
Spear
Leathers
Notes
Speaks-to-Dreams is a Neanderthal from about the same region and time as the
Le Moustier skull. He's the new apprentice to the clan's shaman, Broken-Spear, and may be his son, as well. While he has his Perks growing up (along with Visions (Aspected Dream: the Hunt), since replaced by a less restricted version), his true powers only came about when he undertook a dangerous ritual involving poisonous roots and berries, after the shaman's previous apprentice, his brother Laughing-Crow, was eaten by wolves (see the Old Time Psi text box, Psionic Campaigns p5; in short, Pharmacy (Herbal)/TL0^ is the skill used for psi drugs). Speaks-to-Dreams was castrated by a wolf in the same fight, though fortunately for the clan, he had already made several children by then. His lack of Reputation is intentional, as that rather depends on the tribe.
His people are vaguely associated with other bands of Neanderthals who live in the same region, in a sort of proto-tribe. They have also developed the beginnings of specialization, though everyone who can walk does at least
some hunting or gathering.
Speaks-to-Dreams is based on the Hunter template, GURPS Historical Folks p57 (and the
4e conversion hosted at RPK's MyGURPS.com, p24), and to a lesser degree the Shaman template on p101 (and 42). The Neanderthal template I used came from Pizard's
Apes in GURPS page, with minor modifications.