Quote:
Originally Posted by Icelander
Should Night Vision bought as an Advantage allow this? Or would that require a a Perk or an Enhancement to the Advantage? If an Enhancement, what would the value be?
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Realistic NVGs cause Color Blindness, No Depth Perception and No Peripheral Vision (
Tactical Shooting, p19). All of these are temporary, of course. The infra-red vision they give isn't as good as Infravision, maybe a -30% on that.
So they're Night Vision 9, for a base [9], plus a limited Infravision worth [7] Technological -10%, Temporary Disadvantages worth [-10]+[-15]+[-15]%, total cost [8] or so. The Green Eyes perk (
Tactical Shooting, p38) takes off 20% of the limitations, making NVGs worth about [11].
The raw advantage has none of those problems noted, although I'd find it hard to object if a GM ruled that it gave No Color Vision. I reckon you need to buy Infravision, likely with limitations, to get the IR illuminators effect.