Quote:
Originally Posted by vicky_molokh
Also, makes artillery the end-all-be-all of anti-mech warfare if there isn't a workaround against area attacks. (Which there probably should be in a cinematic game.)
|
Shrapnel shouldn't be a problem for even lightly-armored mecha. For massive explosive shells, you could give them a cinematic "anti-blast" armor layer / energy shield, providing extra DR against Explosive and Area attacks. Or, just use the Cinematic Explosions option (B417).