Re: Making Techniques Worthwhile
Putting 1-3 points in techniques can raise your style perk cap and still have a useful effect, whereas putting points 1-3 points in primary skills does nothing at high levels (and there is also zero rules support for it).
ETA: Also having one or two techniques on the character sheet is a feature, not a bug. GURPS needs less clutter on the sheets, not more, and players need less decision paralysis (not more). Making your trademark move really effective and doing it all the time isn't just efficient, it is also a pretty realistic reflection of the way people actually train.
Last edited by sir_pudding; 01-09-2018 at 01:20 PM.
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