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Old 05-23-2015, 03:09 PM   #2
ArchonShiva
 
Join Date: Sep 2004
Location: Montréal, Québec
Default Re: GURPS Virtual Mekton

The way I ran my longest running Mekton-hybrid was to make mechs not act every second - MV became an action roll of some sort, and if you rolled over it you acted this turn.

The scale had humans act about 3-5 times more often that medium-sized PC mecha.

I've actually had more success doing it on the Mekton time scale with multiple actions per (longer) turn, where you could use an action to boost dodge and so on. You rolled d10s, adding the result until it exceeded your initiative value, then you had actions equal to the no bee of dice you had rolled.

Humans had init values around 25, with full-sized mecha below 10.
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