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Old 07-08-2018, 05:54 PM   #16
Steve Jackson
President and EIC
 
Join Date: Jul 2004
Default Re: The Woodsman Talent

I don't want to sound like I am splitting hairs, but if a multilevel Woodsman talent is not already justified, why write rules to justify it?

I don't see the need. I also tried drafting a Survival skill for multiple terrains, and then went back and looked at Woodsman, and found that I had only made it more fiddly. This may be time to repeat the "This is not GURPS" mantra.In GURPS I could create a whole party of "rangers" and make them all different. TFT is not that crunchy. (My goal for TFT is about a 2.5 on a ten-point scale of crunchiness, where GURPS is a solid 8+.)

I think ending Woodsman with the paragraph below does give some of what is being asked for, though.

"Normally, the knowledge of the Woodsman works automatically to protect the party. In very difficult situations, the GM can require a 3/IQ or harder roll from the Woodsman character, to see if they actually know what to do."

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Added several more "mundane" talents to the list.

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The proposed Artillerist skill is covered by Engineer, I now see.
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