Quote:
Originally Posted by philreed
Disagree. Piling rules on rules on rules on rules . . . nope. I'd rather see the game kept tight and open to interpretation and expansion by individual GMs. Writing a rule for every little thing is unnecessary.
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Not just unnecessary, but actively problematic for some of us. One of the appeals of TFT is that it's rules medium-light (say, 2 of 0-5 level of complexity). Increasing the complexity would be an active deterrent to continued play and further purchases.
Besides, SJG produces a much more crunchy game, using mostly the same basic assumptions: GURPS.