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Old 01-30-2015, 04:16 PM   #6
Thunderjoe
 
Join Date: Aug 2014
Default Re: Post-Apocalypse Wasteland Adventure

Quote:
Originally Posted by fredtheobviouspseudonym View Post
You'll have to think a bit about how a TL-10 society can collapse so quickly -- probably there will be off-world settlements that might intervene if Homeworld goes kerblooey. As a player I would ask.
I'm looking for more of a late TL8 or early TL9 with some tech level 9 and 10 stuff that has been modified and knocked down. Namely robotics, laser/plasma weapons, power armor, and other sci-fi stuff that is a staple in old sci-fi. Space travel basically isn't a thing when this happens.

Quote:
Originally Posted by fredtheobviouspseudonym View Post
Imagine some form of post-apocalyptic community huddled in the dust. To get a single shot from the community blaster might require dozens of people to pedal foot-operated generators for a week (and I might be optimistic.) That might well limit shoots as well as artificially declaring that guns are less powerful.
While actually a good idea I wish for TL 9-10 stuff to be super rare as the only people with access to them would be the remnants of the government from before and/or groups that are able to find abandoned labs where this stuff was made and have gone about attempting to restore them.

[QUOTE=fredtheobviouspseudonym;1865427]You could probably justify this by saying the megatech Kill-O-Zap ray guns are two hundred years worn and they waste a lot of energy getting the zap out of the barrel. Have the weapon become too hot to hold after a single shot. (Yeah, it might make no sense from the standpoint of modern science, but by TL-10 everything we now know is wrong.) Have some NPC weapons blow up very dramatically when fired. That'll keep shooting down and make melee weapons much more appealing.Try making a Gauss needle by hand filing. Good luck. Also, after generations the robots might by rather quirky . . .
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Might be fun but I'd suggest going the "old tech is problematic" rather than artificially modifying the damages of weapons.
Making the weapons dangerous to use is definitely an option but what about TL 6-8 guns. A good enough number of people would still have these(I'm looking at about year 2200 or something, just a couple generations since the war in 2010. These guns would still be usable if maintained and some groups would probably be able to make more. I see ammo being more of a problem to make.

Quote:
Originally Posted by fredtheobviouspseudonym View Post
If ammo and power cells are scarce shots by the firearms remaining are likely to be aimed at significant enemy targets rather than just making the battlefield hazardous. So every significant leader & even warrior might have doubles wandering the battlefield to draw the heavy artillery. This could be voluntary (you can only marry in the Tribe of Ogg if you show your courage by being his dedicated double; and if you're lucky enough to survive). So a certain amount of play-acting skill is then explicable.
I like these ideas. Though I'd like weapons to be so that an average town could afford to give 1 in every 5 guards/cop some kind of modern gun(Read TL 6-7). Maybe the others have bow, crossbows, sword, or even muskets of something like a Martini-Henry rifle. But this would depend on the area the town is in and what they have in terms of resources.

Thanks for the input on everything but I think you're misunderstanding the setting a little. Sorry if I wasn't clear.

Last edited by Thunderjoe; 01-30-2015 at 04:56 PM.
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