Quote:
Originally Posted by Mark Skarr
Does anyone have any suggestions for correcting this other than simply replacing throwing damage with Slam damage for large objects?
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You can renormalize damage for log ST, but if you do that its point cost should be changed -- it should shift by about a step on the range/speed chart for every 5 ST, and getting x10 damage for 30 levels striking ST (150 points) is a bit low.