Quote:
Originally Posted by Peter Knutsen
In GURPS, you can just burn CP.
Alternatively, there's a rule in GURPS Supers that says that a one-use-ever trait has its cost reduced to 1/5. That's not the same as a -80% Limitation, because it's meant to be able to stack with Limitations.
Apply that to Luck, and you get 3 CP per use, or about 2.5 CP/use for Aspected Luck. Which, to be honest, strikes me as badly overpriced.
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Compare it to an Extra Life, and it looks like a decent deal to me.