Quote:
Originally Posted by martinl
The following link may be of interest. (At sjgames.)
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I like this article a lot, and in fact it was part of the inspiration for me wanting to try this approach. My problems with it were that: (1) it still seemed unrealistically generous as far as healing times go, especially for high HT characters; (2) because it applies a penalty to HT rolls instead of increasing the time between rolls, it doesn't really provide good advice for characters having
any level of Regeneration, as even at the lowest level you're not making HT rolls anymore to recover HP; and (3) no mention of magical or ultra-tech healing means (like 4th Ed
Healing and
Leech).
Still, it does have several interesting ideas. And to be fair to the article, it
is targeted at realistic, mundane humans as they would be found in the Hârn setting. Some ideas can probably be taken from Hârnmaster itself and adapted, I'd think.