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Old 02-26-2018, 09:28 AM   #42
maximara
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Join Date: Aug 2004
Location: Sumter, SC
Default Re: How Would GURPS Rules Need To Be Changed For A Computer Game?

Quote:
Originally Posted by AlexanderHowl View Post
I agree. Unless you were talking about an indie game, 3D rendering can cost millions of dollars worth of computer time. Music rights can also cost in the millions of dollars, as can voice acting. Marketing can also cost tens of millions to hundreds of millions of dollars.
3D rendering: it depends on how much 3D rendering you want to do. You can do it on the cheap (War for the Overworld) and have it look reasonable.

Music rights: Garageband and equivalent programs can make your own music reasonably cheaply so unless you are aiming for name recognition by go for owned music?

Voice acting: This can be an issue but voice synthesizers have gotten to where cost there can be reduced.

Marketing: This varies all over the place and is only expensive if one uses traditional outlets. Word of mouth still works very well.


Quote:
Originally Posted by AlexanderHowl View Post
GURPS probably lends itself more easily to video games than many other gaming systems because of it is moderately simulationistic. With only four Attributes, it captures reality in a relatively small box. The only problem is that a game that used GURPS can only capture a few dozen styles of play (the combination of difficulty levels and options).
If you mean within the context of the world you are making; that is a given.
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