Quote:
Originally Posted by Jareth Valar
For the most part, yes. Thank you very much.
However, in the article, it re-prices HP based off of weight of the character, completely independent and unconnected to ST. This does not address that. Is there a way to do this?
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How does the article determine weight of the character?
Most likely, you'd have to create an attribute for the character's weight (because that's just fluff to GCA right now), which you could then use in a formula to set the basevalue() of Hit Points.
Unless it's that the *cost* of adjusting Hit Points is different depending on the character's weight. Trickier, but probably still doable. In that case, you'd have to create a modifier that is applied to Hit Points, and that modifier would use the new weight attribute to figure an adjustment to the cost (similar in concept to how ST has a modifier that uses Size Modifier to adjust costs).