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Old 04-29-2005, 11:01 AM   #7
NorthSaber
 
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Join Date: Dec 2004
Location: Helsinki, Finland
Default Re: How balanced is GURPS?

Most of the time, there's no need to assign point-values to enemies at all. In 90% of adventures I've been in, the enemies simply have the basic stats assigned and equipment chosen, and the essential combat stats calculated beforehand. A 25-point NPC guard with a shield and decent armor can be much better in combat than a 150-point PC who has no combat focus and especially if he has no protection.

What you probably should do is start with low challenges, and add incrementally. For example, if the PCs easily defeat 5 guards, the 7 reinforcements might arrive immediately. Or, perhaps one of the guards is more skilled than the others, with 3 higher skill with his weapon and shield, and perhaps even 1 DR better armor. You can wing these things even in mid-combat (except for the armor part) if your story and situation needs a tougher challenge.

Nothing spoils the mood of a climactic battle at the end of a multi-session adventure than an easy fight, so feel free to fudge - the end justifies the means, at least in this case. ^_^
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