Quote:
Originally Posted by sir_pudding
Sure but what is it for? Why would I want to use it?
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Oh right gotcha
It's a pretty easy design system for armour, so if you want to design armour from scratch for a game it's great for that.
To be honest since it has all the variables in the process spilt out it's very simple to adjust them to tailor to individual preferences. e.g. you want to make scale armour heavier per DR than the article has it (and closer to the scale stats in LT) just increase the CW* stats for scale. You think mail should be more expensive per DR increase mail's CC*.
Where I do think it's really good is in giving basic DR ratings for different materials that give proportionally different results. LT tends to have them as absolute amount modifiers e.g Hardened steel is +1 DR in all circumstances (but then there may well be a reason for that)
Ultimately the LT system and article system go about things in different ways using different design methods.
Personally I like because it allows me to scale DR with users ST and body type, in a similar way that melee weapon damage is scaled with the users ST.
However that's not a criticism of LT, I gather the spec of various tech books is to give examples of certain things and add some modifiers, rather than give us fully fledged design systems which is beyond the remit of the book!
*sorry these are values that come into the calculation as multipliers, CW = Construction Weight, CC = Construction Cost