Quote:
Originally Posted by Prince Charon
.. they also reduce footing on hard, relatively-smooth surfaces ... If you are doing a historical game, though, and you want to go that far in simulating historical accuracy, an appropriate rule for this could help.
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The easiest rule would be that they make tile floors and the like bad footing, increasing movement costs as per B387, and imposing a penalty on attack and defence rolls as per B547-49.